not just 2 or 3 times faster than C64 basic but x100 or so. I recommend you look at a thread on here called CPC BASIC 3. Quote from: Trebmint on 11:04, 08 April 15 Again, just regular locomotive basic with RSX commands. Very easy to follow and he made a simple sprite driver / definer to use. I have also been playing around with Sean McManus' " The Sprite Idea" which is in introduction to the world of CPC sprites. The sprite designer is also very good and easy to use. |sput,1,x,y = put sprite 1 on screen at x & y co-ordinates). The basic version is very easy to use as it is simply the locomotive basic with added RSX commands (e.g. I have used sprites alive, both the BASIC version and the compiler version, to make simple games which I called Eternal Light 1 & 2. Quote from: arnoldemu on 11:14, 08 April 15 Don't forget to register and update us on your new CPC adventures CPC basic is faster and better than the poor C64 version. The other thing is unless you are a Z80 coder you might as well forget Sprites, luckily there are programs that are around to help you overcome this. This is why CPC games often appear to be slower than C64 games which have smooth sprites shifting at 50 frames a second, but obviously these have severe limitations of size and number. Most CPC games are 90% CPU time drawing stuff to screen. The main advantage is as its software its far more flexible so we can have any size, number, compressed or any other little trick. There are some advantages and some disadvantages. The CPC does not have hardware sprites like the C64, we have to draw our sprites onto the screen each displayed frame rather than saying "Hey Sprite appear here!" like on C64. Yes the C64 and CPC are different beasts when it comes to Sprites. It has a load of examples I wrote for drawing sprites, erasing them etc. If you know a bit, take a look in the programming section and look at the sticky topic. To use sprites on the 464 you really need to use assembler code. With a 464 "shape and sound" may also be fun. If you have access to a plus machine try B-ASIC: My advice is to try with a program like "sprites alive" which gives sprite abilities to basic programs. Can anyone reccomend any good literature?Ĥ64 doesn't have hardware sprites so you can't poke them like you can on the c64. I am guessing it is very different on the 464. To start with how do I poke sprites to screen? Example on the C64 you need pointers, activate VIC chip, set colour etc. I have had a fair bit of experience with CBM Basic.
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